Module Guide & Assessment
About this course |
This course is an introduction to 'desktop virtual reality'. By this we mean something quite specific: the creation and display, on the screen of a desktop or laptop computer, of illusions of 3-dimensional objects that may be animated, and of 3-dimensional scenes that may be navigated, in response to manipulation of an input device (e.g. mouse or keyboard) by the computer user. Other forms of 'virtual reality', 'augmented reality', '3D-modeling', as well as 3D computer games and console games, cab simulators and immersive VR, will be referenced in the course, but will not be the focus of the course. The course will focus on the applications and uses of desktop VR rather than on the authoring and rendering technologies per se. The course will be critically addressing questions such as "What is VR being used for? why use VR at all? what is the added value of using desktop VR within broader non-VR contexts?" You will be expected, however, to acquire and demonstrate some basic competence in the use of at least one of the authoring tools to which you will be introduced in the course. We'll be looking at desktop VR from three orthogonal perspectives: [i] application areas (virtual history, telecollaboration, retailing, etc), [ii] technologies and technical design skills (3D modelling, photographic VR, etc), and [iii] theoretical issues (human factors). |
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Course structure |
The course is structured into 'blocks', as follows:
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A note on software |
Whenever and wherever possible, I shall be recommending—and we shall be using in workshops—open source software. There are at least the following four reasons for doing so:
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Module guide, 2007 [MS Word] |
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Assessment briefing 2007 [MS Word] |
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Assignment 2 : Proposal template [MS Word] |
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Assignment 2 : Guidelines [MS Word] |
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Assignment 2 cover sheet [MS Word] |
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Assignment 2 : Evaluation Plan Template [MS Word] |
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Assignment 1
Marksheet (for information only)
[You may use this sheet as a template for your first assignment] |